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July 24, 2003
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Too many characters spoil LXG

— Posted by John Campea

Too many characters spoil LXG
The title may be oversimplifying the problem. Lots of things went wrong with The League of Extraordinary Gentlemen, not the least of which was a very bad script. However, another problem it had was one that many other films have fallen into: TOO MANY CHARACTERS. With so many players to deal with, I never really felt like I knew anything about any of them, and for that matter I didn’t even care. The director is left with being forced to use bad cheesy dialogue in order to communicate anything at all since nothing has the time to just reveal itself. Whenever a film tries to force too many important characters into those precious 2 hours of screen time, nothing good can come of it. As a matter of fact, I think only The X-Men and Lord of the Rings have ever pulled it off. I’m not quite sure what the secret is.

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  • Louise

    Alright alright, LXG wasn’t as good as it could have been. No, scratch that, it completely sucked. But I still couldn’t help but enjoy it. A lot of younger people that I know thought the film was brilliant. Stuff the script, stuff ‘too many actors’, I don’t know what it was but there was something about LXG that was really entertaining.

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