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In the 20 years since Young Sherlock Holmes, digital technology has reinvented moviemaking several times over. Digital tools now play a role in everything from preproduction and principal photography to editing, color correction, and even distribution.
Did you know that Cliff Plumer estimates that about 90 percent of Star Wars: Episode III was computer generated? Or that in The Phantom Menace, Lucas and ILM used PC software to build full-fledged 3D models of each scene? Through conversations with some of the most innovative studios and effects houses making movies today, PC Magazine looks at how PCs and digital gear have shaped the films we watch and promise more for the future.
You can read the PCMag.com article here.